UML
Class Diagrams
Introduction
What
UML class diagrams describe the structure (but not the behavior) of an OOP solution. These are possibly the most often used diagrams in the industry and an indispensable tool for an OO programmer.
π¦ An example class diagram:
Classes
What
The basic UML notations used to represent a class:
π¦ A Table
class shown in UML notation:
class Table{
Integer number;
Chair[] chairs = null;
Integer getNumber(){
...
}
void setNumber(Integer n){
...
}
}
The 'Operations' compartment and/or the 'Attributes' compartment may be omitted if such details are not important for the task at hand. 'Attributes' always appear above the 'Operations' compartment. All operations should be in one compartment rather than each operation in a separate compartment. Same goes for attributes.
The visibility of attributes and operations is used to indicate the level of access allowed for each attribute or operation. The types of visibility and their exact meanings depend on the programming language used. Here are some common visibilities and how they are indicated in a class diagram:
+
:public
-
:private
#
:protected
~
:package private
π¦ Table
class with visibilities shown:
Associations
Basic
We use a solid line to show an association between two classes.
Navigability
We use arrow heads to indication the navigability of an association.
π¦ Logic
is aware of Minefield
, but Minefield
is not aware of Logic
class Logic{
Minefield minefield;
}
class Minefield{
...
}
Navigability can be shown in class diagrams as well as object diagrams.
Roles
Association Role labels are used to indicate the role played by the classes in the association.
π¦ This association represents a marriage between a Man
object and a Woman
object. The respective roles played by objects of these two classes are husband
and wife
.
Note how the variable names match closely with the association roles.
class Man{
Woman wife;
}
class Woman{
Man husband;
}
π¦ The role of Student
objects in this association is charges
(i.e. Admin is in charge of students)
class Admin{
List<Student> charges;
}
Labels
Association labels describe the meaning of the association. The arrow head indicates the direction in which the label is to be read.
π¦ In this example, the same association is described using two different labels.
- Diagram on the left:
Admin
class is associated withStudent
class because anAdmin
object uses aStudent
object. - Diagram on the right:
Admin
class is associated withStudent
class because aStudent
object is used by anAdmin
object.
Multiplicity
Commonly used multiplicities:
0..1
: optional, can be linked to 0 or 1 objects1
: compulsory, must be linked to one object at all times.*
: can be linked to 0 or more objects.n..m
: the number of linked objects must ben
tom
inclusive
π¦ In the diagram below, an Admin
object administers (in charge of) any number of students but a Student
object must always be under the charge of exactly one Admin
object
π¦ In the diagram below,
- Each student must be supervised by exactly one professor. i.e. There cannot be a student who doesn't have a supervisor or has multiple supervisors.
- A professor cannot supervise more than 5 students but can have no students to supervise.
- An admin can handle any number of professors and any number of students, including none.
- A professor/student can be handled by any number of admins, including none.
Associations as Attributes
Associations as Attributes
π Can show an association as an attribute
An association can be shown as an attribute instead of a line.
Association multiplicities and the default value too can be shown as part of the attribute using the following notation. Both are optional.
name: type [multiplicity] = default value
π¦ The diagram below depicts a multi-player Square Game being played on a board comprising of 100 squares. Each of the squares may be occupied with any number of pieces, each belonging to a certain player.
A Piece
may or may not be on a Square
. Note how that association can be replaced by an isOn
attribute of the Piece
class. The isOn
attribute can either be null
or
hold a reference to a Square
object, matching the 0..1
multiplicity of the association it replaces. The default value is null
.
The association that a Board
has 100 Sqaure
s can be shown in either of these two ways:
Enumerations
What
Notation:
π¦ In the class diagram below, there are two enumerations in use:
Class Level Members
Class-Level Members
In UML class diagrams, underlines denote class-level attributes and variables.
π¦ In the class below, totalStudents
attribute and the getTotalStudents
method are class-level.
Association Classes
Association Classes
Association classes are denoted as a connection to an association link using a dashed line as shown below.
π¦ In this example Loan
is an association class because it stores information about the borrows
association between the User
and the Book
.
Composition
Composition
UML uses a solid diamond symbol to denote composition.
Notation:
π¦ A Book
consists of Chapter
objects. When the Book
object is destroyed, its Chapter
objects are destroyed too.
Aggregation
Aggregation
UML uses a hollow diamond is used to indicate an aggregation.
π¦ Example:
Class Inheritance
Inheritance
You can use a triangle and a solid line (not to be confused with an arrow) to indicate class inheritance.
Notation:
π¦ Examples: The Car
class inherits from the Vehicle
class. The Cat
and Dog
classes inherit from the Pet
class.
Interfaces
Interfaces
An interface is shown similar to a class with an additional keyword << interface >>
. When a class implements an interface, it is shown similar to class inheritance except a dashed line is used instead of a solid line.
π¦ The AcademicStaff
and the AdminStaff
classes implement the SalariedStaff
interface.
Abstract Classes
What
We can use italics or {abstract}
keyword to denote abstract classes/methods.
Example:
Sequence Diagrams
Introduction
A UML sequence diagram captures the interactions between multiple objects for a given scenario.
π¦ Some exmaple sequence diagrams:
Basic
Notation:
π¦ This sequence diagram shows some interactions between a human user and the Text UI of a
The player runs the newgame
action on the TextUi
object which results in the TextUi
showing the minefield to the player. Then, the player runs the clear x y
command; in response, the TextUi
object shows the updated minefield.
The :TextUi
in the above example denotes an unnamed instance of the class TextUi. If there were two instances of TextUi
in the diagram, they can be distinguished by naming them e.g. TextUi1:TextUi
and TextUi2:TextUi
.
Arrows representing method calls should be solid arrows while those representing method returns should be dashed arrows.
Note that unlike in Object Diagrams, the class/object name is not underlined in sequence diagrams.
β [Common notation error] Activation bar too long: The activation bar of a method cannot start before the method call arrives and a method cannot remain active after the method had returned. Β In the two sequence diagrams below, the one on the left commits this error because the activation bar starts before the method Foo#xyz()
is called and remains active after the method returns.
β [Common notation error] Broken activation bar: The activation bar should remain unbroken from the point the method is called until the method returns. Β In the two sequence diagrams below, the one on the left commits this error because the activation bar for the method Foo#abc()
is not contiguous, but appears as two pieces instead.
Object Creation
Notation:
- The arrow that represents the constructor arrives at the side of the box representing the instance.
- The activation bar represents the period the constructor is active.
π¦ The Logic
object creates a Minefield
object.
Object Deletion
UML uses an X
at the end of the lifeline of an object to show it's deletion.
π‘ Although object deletion is not that important in languages such as Java that support automatic memory management, you can still show object deletion in UML diagrams to indicate the point at which the object ceases to be used.
Notation:
π¦ Note how the diagrams shows the deletion of the Minefield
object
Loops
Notation:
π¦ The Player
calls the mark x,y
command or clear x y
command repeatedly until the game is won or lost.
Self Invocation
UML can show a method of an object calling another of its own methods.
Notation:
π¦ The markCellAt(...)
method of a Logic
object is calling its own updateState(...)
method.
π¦ In this variation, the Book#write()
method is calling the Chapter#getText()
method which in turn does a call back by calling the getAuthor()
method of the calling object.
Alternative Paths
UML uses alt
frames to indicate alternative paths.
Notation:
π¦ Minefield
calls the Cell#setMine
if the cell is supposed to be a mined cell, and calls the Cell:setMineCount(...)
method otherwise.
Optional Paths
UML uses opt
frames to indicate optional paths.
Notation:
π¦ Logic#markCellAt(...)
calls Timer#start()
only if it is the first move of the player.
Parallel Paths
UML uses par
frames to indicate parallel paths.
Notation:
π¦ Logic
is calling methods CloudServer#poll()
and LocalServer#poll()
in parallel.
π‘ If you show parallel paths in a sequence diagram, the corresponding Java implementation is likely to be multi-threadedΒ because a normal Java program cannot do multiple things at the same time.
Reference Frames
UML uses ref frame to allow a segment of the interaction to be omitted and shown as a separate sequence diagram. Reference frames help us to break complicated sequence diagrams into multiple parts or simply to omit details we are not interested in showing.
Notation:
π¦ The details of the get minefield appearance
interactions have been omitted from the diagram.
Those details are shown in a separate sequence diagram given below.
Minimal Notation
To reduce clutter, activation bars and return arrows may be omitted if they do not result in ambiguities or loss of information. Informal operation descriptions such as those given in the example below can be used, if more precise details are not required for the task at hand.
π¦ A minimal sequence diagram
Object Diagrams
Introduction
An object diagram shows an object structure at a given point of time.
Objects
Notation:
Notes:
- The class name and object name e.g.
car1:Car
are underlined. objectName:ClassName
is meant to say 'an instance ofClassName
identified asobjectName
'.- Unlike classes, there is no compartment for methods.
- Attributes compartment can be omitted if it is not relevant to the task at hand.
- Object name can be omitted too e.g.
:Car
which is meant to say 'an unnamed instance of a Car object'.
π¦ Some example objects:
Object Structures
Notation:
π¦ An example object diagram:
Activity Diagrams
Introduction
Introduction
A UML Activity diagram (AD) can model workflows.
Workflows define the flow or a connected sequence of steps in which a process or a set of tasks is executed. Understanding the workflow of the
An example activity diagram:
[source:wikipeida]
Basic Notations
Linear Paths
An activity diagram (AD) consists of a sequence of actions and control flows.
- An action is a single step in an activity. It is shown as a rectangle with rounded edges.
- A control flow shows the flow of control from one action to the next. It is shown by drawing a line with an arrow-head to show the direction of the flow.
Alternate Paths
Branch nodes and merge nodes have the same notation: a diamond shape. They are used to show alternative (not parallel) paths through the AD. Each control flow exiting a branch node has a guard condition which : a boolean condition that should be true for execution to take that path. only one of the alternative paths can be taken at any time.
π¦ The activity diagram for the Minesweeper (MS) that shows actions done by the player and the game (MS).
Parallel Paths
Forks and joins have the same notation: a bar. They indicate the start and end of
π¦ The following diagram shows an example of their use.
Rakes
The rake notation is used to indicate that a part of the activity is given as a separate diagram.
π¦ Here is the AD for a game of βSnakes and Laddersβ.
The rake symbol (in the Move piece
action above) is used to show that the action is described in another subsidiary activity diagram elsewhere. That diagram is given below.
Swimlanes
It is possible to partition an activity diagram to show who is doing which action. Such partitioned activity diagrams are sometime called swimlane diagrams.
π¦ A simple example of a swimlane diagram:
Notes
Notes
UML notes can augment UML diagrams with additional information. These notes can be shown connected to a particular element in the diagram or can be shown without a connection. The diagram below shows examples of both.
π¦ Example:
Constraints
A constraint can be given inside a note, within curly braces. Natural language or a formal notation such as OCL (Object Constraint Language) may be used to specify constraints.
π¦ Example:
Miscellaneous
Object vs Class Diagrams
Compared to the notation for a class diagrams, object diagrams differ in the following ways:
- Instance name may be shown
- There is a
:
before the class name - Instance and class names are underlined
- Methods are omitted
- Multiplicities are omitted
Both object diagrams are derived from the same class diagram shown earlier. In other words, each of these object diagrams shows βan instance ofβ the same class diagram.
Examples: